the province of Rome provides a benefit to recruiting units, at 2 extra units per turn, this may not. Rome takes the first spot for three reasons. I'd imagine many of these 'unique' units may differ only in name and palette swap, though I am prepared to be moderately blown away if this is not the case. What are the best factions in Rome 2 Rome. To what degree a Northeastern Germanic Axe Dude will differ from a Southwestern Germanic Axe Dude in terms of model and stats, we can't be sure yet.
That certainly leaves room for 117 factions to each have a few unique units each. We're also promised 500 unit types, which is five times as many as in the original Rome. But it seems, at least, that we might see a little bit more Crusader Kings-esque state building than in the original Rome, which essentially boiled down to a few mega-blobs scrapping with one another. (If my Arverni warriors have anything to say about the matter, it certainly won't.) We're not sure yet how the 100+ minor factions will compare, in terms of their ability to compete, to the handful of playable states and tribes. Let’s take a look at some of the best ones worth trying. I might not be a Rome 2 expert, but I am one to play a campaign at least once a year with a different faction.
An immediate effect worth considering is the fact that Rome, for which the game is named, may not even become the colossal empire that it did in actual history. This means that Rome 2 players tend to be among the most invested in the Total War franchise.